Digital Game Studies
The Digital Game Studies series is dedicated to the investigation of the largest, fastest-growing, and most popular form of mediated entertainment-the video/computer game. The book series is devoted to the work that critically examines video games and engages the broad range of social and cultural issues they engender. The series will offer books addressing a variety of questions, including: What values or ethics do games convey? What are the social, political, and environmental implications of the production and manufacture of video games? How do video games intersect with other forms of public discourse and media? How are social relations mediated by video games? How do video games reform the social construction of race, gender, and sexuality?
Inquiries and submissions may be sent to series editors Robert Brookey ([email protected]) or David J. Gunkel ([email protected]). Submit a book proposal through our online form here.
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The Grounds of Gaming
Pub Date: 2024-12-02
Ability Machines
Pub Date: 2024-07-02
Gaming the System
Pub Date: 2018-05-09
Game Time
Pub Date: 2018-03-08
Gaming Representation
Pub Date: 2017-07-03
Thinking about Video Games
Pub Date: 2015-08-03
Playing to Win
Pub Date: 2015-01-12
Playing with Religion in Digital Games
Pub Date: 2014-04-28
The Grounds of Gaming
Pub Date: 2024-12-02
Ability Machines
Pub Date: 2024-07-02
Gaming the System
Pub Date: 2018-05-09
Game Time
Pub Date: 2018-03-08
Gaming Representation
Pub Date: 2017-07-03
Thinking about Video Games
Pub Date: 2015-08-03
Playing to Win
Pub Date: 2015-01-12
Playing with Religion in Digital Games
Pub Date: 2014-04-28