Skip to content
Indiana University Press Indiana University Bloomington

Indiana University Press

  • Explore
    • Column
      • Our Books
      • Our Journals
      • Red Lightning Books
    • Column
      • Series
      • Subjects
      • Independent Bookstore Partnership
    • Column
      • Catalogs
      • Indiana University Books
  • Publish
    • Column
      • Publish Your Book
      • Publish Your Journal
    • Column
      • Manuscript Submission Guidelines
      • Proposal Submission Form
    • Column
      • Our Faculty Board
      • Enhanced Ebook FAQ
  • Contact
    • Column
      • Sales Representation
      • Rights and Permissions
      • Retail and Wholesale Accounts
    • Column
      • Media Requests
      • Advertise in our Journals
      • Journals Pricing and Ordering
    • Column
      • Contact Us
      • Book Returns
      • Desk and Exam Copy Request
  • About
    • Column
      • Our Mission
      • In the News
      • On the Blog
    • Column
      • Upcoming Events
      • Internship Opportunities
      • Join our Email Newsletter
    • Column
      • About Us
      • Our Team
      • IU Press Faculty Board
  • Donate
    • Column
      • Why IU Press Matters
      • Support IU Press
    • Column
      • Underwrite a Subject Area
      • Make a Major Gift or Bequest
    • Column
      • Support a Key Project
      • Become a Book Backer

Digital Game Studies

The Digital Game Studies series is dedicated to the investigation of the largest, fastest-growing, and most popular form of mediated entertainment-the video/computer game. The book series is devoted to the work that critically examines video games and engages the broad range of social and cultural issues they engender. The series will offer books addressing a variety of questions, including: What values or ethics do games convey? What are the social, political, and environmental implications of the production and manufacture of video games? How do video games intersect with other forms of public discourse and media? How are social relations mediated by video games? How do video games reform the social construction of race, gender, and sexuality?

Inquiries and submissions may be sent to series editors Robert Brookey ([email protected]) or David J. Gunkel ([email protected]). Submit a book proposal through our online form here.

Showing results 1-6 of 6

  • Books
  • Journals
  • Journals, Blogs, etc
Filter Results OPEN +
Searching...
‹1›
Game Time

Game Time

by Christopher Hanson

Price: $38.00

Gaming the System

Gaming the System

by David J. Gunkel

Price: $36.00

Gaming Representation

Gaming Representation

Edited by Jennifer Malkowski and TreaAndrea M. Russworm

Price: $38.00

Playing with Religion in Digital Games

Playing with Religion in Digital Games

Edited by Heidi A. Campbell and Gregory P. Grieve

Price: $30.00

Playing to Win

Playing to Win

Edited by Thomas P. Oates and Robert Alan Brookey

Price: $26.00

Thinking about Video Games

Thinking about Video Games

by David S. Heineman

Price: $25.00

‹1›

Indiana UniversityBloomington

Office of Scholarly Publishing
Herman B Wells Library
1320 E 10th Street
Bloomington Indiana 47405-9307
+1 (812) 855-8817
[email protected]
  • About
    • Mission Statement
    • Contact Us
    • Email Newsletter
    • Internship Program
    • On the Blog
    • Upcoming Events
    • In the News
  • Resources
    • Customer Service
    • Publish with us
    • Exhibit Schedule
    • Rights and Permissions
    • Open Access
    • IU Libraries

Connect With Us

Join our Email List
iu-sig-formal1
  • Accessibility
  • Privacy Notice
  • Copyright

© 2023 The Trustees of Indiana University

Powered by Supadu