Cinema as a Worldbuilding Machine in the Digital Era
Essay on Multiverse Films and TV Series
Published by: John Libbey Publishing
This essay examines the primacy of worldbuilding in the age of CGI, transmedia practices and "high concept" fiction by studying the principles that govern the creation of a multiverse in a wide range of film and TV productions. Emphasis is placed on Hollywood sci-fi movies and their on-screen representation of imaginary machines that mirror the film medium, following in the tradition of Philip K. Dick's writings and the cyberpunk culture. A typology of worlds is established, as well as a number of analytical tools for assessing the impact of the coexistence of two or more worlds on the narrative structure, the style (uses of color, editing practices), the generic affiliation (or hybridity), the seriality and the discourse produced by a given film (particularly in fictions linked to post-9/11 fantasies). Among the various titles examined, the reader is offered a detailed analysis of the Resident Evil film series, Total Recall and its remake, Dark City, the Matrix trilogy, Avatar, Source Code and other time-loop films, TRON and its sequel, Christopher Nolan's Tenet, and several TV shows – most notably HBO's Westworld, but also Sliders, Lost, Fringe and Counterpart.
Chapter 1 Worldbuilding in the Age of Digital (Trans)Media Entering the "Virtual" Era: Alice in the Land of New Technologies; Post-9/11 Alternate Realities; Effects of (Pseudo-)Complex Storytelling on Worldbuilding
Chapter 2 Immersive Sci-fi Machines: Worlds, Genres and SerialityScience Fiction: A Typical World-Centered Genre; Total Recall, Total Immersion; Androids of the Far West: Film Genre as World; Lost in Fringe Worlds: Multiverse and Seriality
Chapter 3 Film Diegesis and Multiverse Principles of Filmology as a Theoretical Framework for a World-Centered Conception of Movies; Departures Between Worlds; Types of Other Worlds; Distant Worlds; Artificial Worlds; Supernatural Worlds; Mental Worlds; Alternate (Story)Worlds; Parallel Worlds; Virtual Worlds; The Westworld Series: An Emblematic Case of Permeability Between Different Types of Worlds
Chapter 4 Worldbuilding And Film Style On the Materiality of Images: Live-Action and Animation (The Congress); Are Colors Diegetic?; Philip K. Dick's World-Editing Process; A Derailed Montage: Alain Resnais' Time/World-Machine; Principles of Assembly: Multiverse, Editing, and AlternationChapter 5. Cyberspace: The Simulated World of the "matrix"John and Neo: Signs of the Times; The Urban Simulacrum of Postmodern Cinema: Dark City; Simulacron-3: Cyberculture Worlds; The Computer System Experienced From the Inside: TRON and its "Legacy"
Conclusion / Bibliography / Index of Films and TV Series