Gaming Representation

Race, Gender, and Sexuality in Video Games

Edited by Jennifer Malkowski and TreaAndrea M. Russworm

Contributions by Anna Everett, Braxton Soderman, Jennifer deWinter, Carly Kocurek, Nina B. Huntemann, Gabrielle Trepanier-Jobin, Irene Chien, Soraya Murray, Rachael Hutchinson, Lisa Patti, Bonnie Ruberg, Jordan Wood, Edmond Y. Chang and Lisa Nakamura

Published by: Indiana University Press

276 pages, 6.00 x 9.00 in, 27 color illus., 1 table

  • Paperback
  • 9780253026477
  • Published: July 2017

$38.00

  • Hardcover
  • 9780253025739
  • Published: July 2017

$90.00

  • eBook
  • 9780253026606
  • Published: July 2017

$37.99

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.